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1. Sticky:[Rubicon 1.1] Capital Turret Tracking Changes in Conjunction with Heat Iteration - in Player Features and Ideas Discussion [original thread]
You do know there exist such things as TRACKING ENHANCERs ? What happens: Armor-fitted dread - more-or-less the same as it used to be. Shield-tanked dread (yeah, sometimes Moros is shield) - pure nerf. (I'm talking from the PoV of w-space applic...
- by MisterAl tt1 - at 2014.01.17 12:36:00
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2. #dropbears4overlords! - in Wormholes [original thread]
How does it go in nullsec alliance, BTW, Bert?
- by MisterAl tt1 - at 2014.01.14 17:33:00
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3. #dropbears4overlords! - in Wormholes [original thread]
Looks like some people just want asian bazar with so much flood, that people will close it for good soon. You want to put it public, OK. First of all it is not just me deciding, even though I try to be objective. In most cases the following crite...
- by MisterAl tt1 - at 2014.01.14 15:45:00
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4. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
PotatoOverdose wrote: Your drones/fighters will show up on dscan, mate. Also wrecks, lots of wrecks. Combine with how easy the MSI is to scan down with its 500m sig and 5 sensor strength, yeah good luck with that. With one of currently popu...
- by MisterAl tt1 - at 2014.01.10 01:07:00
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5. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
PotatoOverdose wrote: Let's look at the MSI. Why would anyone ever bother with a 15 mil, 100m3 structure that only lasts 1 hour? Will never be used by anyone on a regular basis. Reduce those 3 values to their previous iteration. Just my 2 is...
- by MisterAl tt1 - at 2014.01.09 23:56:00
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6. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
The proposed updates to the MSI don't deal with a problem of carebears farming a wormhole site and you don't even know it before you scan it down (versus 1 click on d-scan now). Once again - upon opening the hole you have very little time to catch...
- by MisterAl tt1 - at 2014.01.09 13:19:00
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7. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
oO One of my guys just tested MSI. This thing can be ECCMed! As a result a t2 fitted cov-op, not-perfect skills, no implants, got a 82.3% signal at 0.5 AU probe radius. Needed manual probe-moving to scan it down. Have fun seeking for capitals un...
- by MisterAl tt1 - at 2014.01.07 13:31:00
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8. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: One of the common themes I'm seeing in this thread is about how bad this is going to be for w-space. I would like to reiterate the factoid that wormhole space, since its inception, was intended to be completely unscript...
- by MisterAl tt1 - at 2014.01.07 12:28:00
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9. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Ilaister wrote: You give away too much in w-space by dropping one of these in the first place for PvP... but this will make PVE extremely safe. Has this been factored into the thinking? PVE fleet is usually not willing to take part in PVP. ...
- by MisterAl tt1 - at 2014.01.06 22:53:00
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10. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Fozzie, get yourself and alt and join any decent wormhole alliance. Maybe that will let you know that your idea of the game is not always same with how people play and want to play it.
- by MisterAl tt1 - at 2014.01.06 22:23:00
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11. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
A little "for great justice" fix to Abdiel Kavash's post: 1) Scatter 50 scan disruptors across the wormhole system. 2) Hide your fleet at one. 3) Laugh as the enemy probers spend an hour trying to figure out is there any active fleet at all in t...
- by MisterAl tt1 - at 2014.01.06 22:10:00
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12. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Epigene wrote: Its not "that" bad. We already scan / hunt with cloaky ships and we already hunt for cloaky ships. Scanning down the mobile unit doesn't seem hard, just get on grid and find out what they have. If anything, the opposing team ju...
- by MisterAl tt1 - at 2014.01.06 20:07:00
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13. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Now, as someone playing this game just about wormholes: reading the current description about Scan Inhibitor, the first thing coming to my mind is "why wasn't it this guy who left CCP for good?". Or is it another case when you don't care at all ab...
- by MisterAl tt1 - at 2014.01.06 19:55:00
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14. The loki and the C6 Pulsar - in Wormholes [original thread]
Don't bother. Armor loki goes just fine. Even with 3 guardian-waves, if properly fit.
- by MisterAl tt1 - at 2013.08.06 20:59:00
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15. Best worm hole / sig / Corp management tool? - in Wormholes [original thread]
Best one is your own. Public versions are usually limited. Or you never know if someone else has access to your data. One popular tool, for example, was under big suspicion of being used against its users at some point.
- by MisterAl tt1 - at 2013.07.30 06:28:00
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16. Some small questions - in EVE Alliance Tournament Discussion [original thread]
Am I right, that team captain has to be in fleet but if he is not going in for the first fight - he does not have to be docked? Thank you.
- by MisterAl tt1 - at 2013.07.20 12:33:00
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17. Some small questions - in EVE Alliance Tournament Discussion [original thread]
1. Do we need to have the hole team docked in one station for movement, or it can be different stations and different systems? 2. Can we have resists online before the match starts? (assume yes, want to be sure) 3. Can we change ammo before the ...
- by MisterAl tt1 - at 2013.07.16 19:25:00
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18. SMAs not dropping ships, large objects no longer dropping as loot - in Issues, Workarounds & Localization [original thread]
CCP confirmed they don't bother about wormholes and wormholers' reasons for operations.
- by MisterAl tt1 - at 2013.06.28 20:04:00
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19. Duality Open - in EVE Alliance Tournament Discussion [original thread]
If team captains have any more commands but for setpassword, would be nice to know what exactly. And yeah, thx for everything ))
- by MisterAl tt1 - at 2013.06.25 19:31:00
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20. SMAs not dropping ships, large objects no longer dropping as loot - in Issues, Workarounds & Localization [original thread]
CCP don't care about our problems with loot. Go home.
- by MisterAl tt1 - at 2013.06.23 15:36:00
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